Storyboard
Turn a scene into image panels - when the tool is turned on.
- Storyboard rolls out gradually, so it appears only once it's turned on for your account. It works best after Extract Cast & World and a round of portraits, since panels use your characters' portraits for continuity.
- Set plates keep a place looking like itself: build one for a location and every scene there uses it as the establishing reference. If you haven't built one but the matching location on your World tab has a picture, that picture is used instead - so you never have to upload the same room twice. A set plate you built always wins over the World picture.
- Pick the Look first (top of the board): Illustrated or Photoreal. Illustrated - a hand-drawn or painted storyboard - renders every scene reliably (including sensitive ones like children, medical, or violence) and is faster and cheaper; it's what storyboards traditionally look like. Photoreal is cinematic film-still realism, great for pitches, but the image content filter blocks some sensitive scenes, so a few panels may fail. The look defaults from your story's World Style and drives your portraits too; you can override it per board. Changing it affects only new renders, so regenerate to match.
- If a board has mature or artistic scenes the default renderer keeps refusing - they come back empty - open Board settings and turn on âMature / artistic scenes.â It switches that board to a more permissive renderer so those shots generate, and works with either Look.
- Open Storyboard, pick a scene, and build the establishing shot first - an image of the empty location (priced like a panel, by the board's Quality tier) that keeps every panel consistent; reuse it across same-location scenes for free. Leave the prompt blank and Quill reads the whole scene to build the set - its layout, furniture, and props - so the space holds together shot to shot, or click âSuggest the setâ (free) to see and tweak it first. You can also upload your own establishing shot instead - free.
- âSuggest panelsâ is free - Quill proposes a staging plan and shot list. Suggested shots appear as empty âdraftâ cards until you render them: refine a shot, then click Generate (priced per panel by the board's Quality tier), or âGenerate allâ to render a scene's drafts at once. A card with no image just means it hasn't been generated yet.
- Board settings has a Quality tier that sets the renderer and the price per panel: Draft is fast and cheap for blocking out a board, Standard is the everyday tier, and Best uses Quill's strongest renderer for character and set consistency - worth it for the final pass. Each option shows its coin price right in the menu, and every render button re-prices when you change the tier.
- Run âSuggest panelsâ again any time - itâs additive and gap-aware: Quill looks at the shots you already have (generated panels and drafts) and proposes only the missing ones to fill the gaps, never duplicating or wiping your work. If your shot list already covers the scene, it adds nothing and tells you so.
Still stuck? Reach us from the Contact page, or ask in the Forums.
The Groups tab next to the map is for the sets people belong to - families, crews, houses, factions. A group can hold places and things as well as people, so âHouse Whitmoreâ can be the family, the estate, and the signet ring in one entry. Give it a kind (Family, Crew, anything you like) and tick the members.Locations and objects on the World tab can carry a picture now - hit âAdd pictureâ on any entry. Your pictures are private to you and your collaborators, same as everything else in a project.7. See it - Storyboard. (The Storyboard tool is currently turned off by default, so this step appears only once it's enabled for your account.) Click âStoryboard,â pick a scene, and first build the establishing shot - an image of the empty location that keeps every panel in the scene consistent (reuse it across same-location scenes for free). Click âSuggest panelsâ (free) for a staging plan and shot list, refine each shot, then âGenerateâ a panel (up to 6 per scene). Panels and establishing shots are priced by the board's Quality tier - Draft, Standard, or Best - with the coin price shown on every button. âGenerate allâ roughs out the whole scene fast; for the tightest continuity, then walk the panels top to bottom - each one can build on the shot before it. Panels use your characters' portraits, the establishing shot, and the previous panel for continuity. Prefer your own image? Upload an establishing shot, a rough sketch for Quill to render a polished panel from (priced like a panel), or your own finished art (free). A scene character without a portrait still renders from their saved Appearance, but a portrait is what keeps their face consistent - they show greyed with an âadd a portraitâ nudge; if a finished panel misses someone, open âCast · edit,â tick them, Save (free), and regenerate. Every render is kept in History to re-use for free, and âContact sheet (PDF)â prints the whole board.8. That's the pipeline: import â Extract Cast & World â portraits (headshot, then half/full) â Table Read â Storyboard. Each step feeds the next - the Appearance you save drives the portraits, and the portraits keep your table-read casting and storyboard panels on-model. It's all Quill's tools, free during the beta; the coin costs show what a membership covers later.âGenerate allâ roughs out the scene fast; for the tightest continuity, then walk the panels top to bottom, getting each one right before the next - panels carry from your portraits, the establishing shot, and the previous panel.Bring your own art: upload a rough composition sketch for Quill to render a polished panel from (priced like a panel, by the board's Quality tier), or drop in your own finished image for any panel (free). Both land in the panel's History like any render.A character with no accepted portrait still renders from their saved Appearance, but a portrait is what keeps their face consistent panel to panel - they show greyed with an âadd a portraitâ link. If a panel misses someone, open âCast · edit,â tick them, Save, and regenerate.Every shot carries a number (14A, 14BâŠ). Open âShot notesâ on any panel to record the Action, Dialogue, and the details a crew needs - angle, camera move, lens, duration, audio, transition. The shot's size and angle also guide the image (so a close-up renders as a close-up from the right angle); the rest is a production layer that never changes the picture. When you âSuggest panels,â Quill pre-fills the angle, move, a rough duration, and the scene's dialogue for you to confirm.âShot listâ (top of the board) opens the whole film as a table: every shot with its number, size, angle, move, lens, duration, cast, action, and dialogue. Filter by scene, search, and export to CSV or PDF for the crew.âAnimaticâ plays your rendered panels as a timed slideshow, using each shot's duration (set it in Shot notes; shots with no time default to a few seconds). Space plays/pauses, the arrow keys step, and the timeline scrubs - a quick moving preview of the sequence. âDownload MP4â exports it as a silent video to share.Every render stays in History to reuse for free. Export two ways: âContact sheet (PDF)â is a compact thumbnail grid; âStoryboard pages (PDF)â prints one shot per row with its number, action, dialogue, and notes.